Since their appearance in The Sims two: Nightlife, cars have felt essential to The Sims franchise. And when The Sims three: Generations added driving lessons and licenses, that feeling only got stronger. However, cars disappeared from The Sims four, and have nevertheless to make a return to the official game. Given that The Sims 4 is not open-world like The Sims three, this change makes some sense; with loading screens between lots—even neighboring lots—why would teens need to acquire to drive?

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Why would Sims need cars at all? Still, The Sims 2 was airtight-world, and cars still added a lot of grapheme to the Sims that drove them. In Adeepindigo's SimNation Travel mod, functional cars make a return. But that'southward not all; from improved bikes to subways to new vacation options, SimNation Travel is a bang-up addition to any save.

ix Cars

A Sim just bought a car, but the pie menu indicates that they cannot drive it because they don't actually own it yet.
Gameplay by XUrbanSimsX using Adeepindigo'southward SimNation Travel mod

Teen-Elder Sims can buy cars from Buy Mode, nether Outdoor/Transportation. All cars vary in price, eco-footprint, and ecology score, and dissimilar cars also accept different fuel efficiencies and maintenance needs. Cars will also demand gas and servicing occasionally; how ofttimes they'll need these things depends on the type of auto you take. Usually, though, servicing happens every 14-28 days (and then, approximately one time per season), and gas should be filled in one case every week or so. Cars can be sold, but not in buy mode; to sell a auto, click on it, and cull "Sell Car" from the pie carte.

8 Licenses

This Sim, Asher, has just earned his license! At least, that's what the notification in the top-right of the screen says.
Gameplay by XUrbanSimsX using Adeepindigo's SimNation Travel mod

Sims will also need a license to drive. Sims apply for a license at the DMV, but teenage Sims volition have to complete Commuter's Educational activity lessons commencement. At l Simoleons per lesson, they tin be expensive, then an older family unit member tin can as well teach them for free. Once a teen is eligible to utilize for a license, y'all'll receive a notification, but you won't know how they're progressing, since driving is a subconscious skill. Any Sim with a license can purchase a car. The Sim who purchases the car volition be automatically assigned equally its owner, only all Sims in the household tin drive it.

7 New Subway System

A pie menu shows different options for a public transportation pass: 7, 14, and 28 day passes.
Gameplay by XUrbanSimsX using Adeepindigo's SimNation Travel modern

For Sims who don't want or tin can't afford a machine, anyone Child-Elderberry can apply the subway. The Subway is the cheapest course of transportation, since information technology doesn't require any servicing. 7, 14, and 28-day passes are available, after which a Sim won't be able to travel unless they get a new pass, or a different fashion of transportation. Unlike cars, which can exist used past any Sim in a family unit who has a license, every Sim who wants to use the subway will need their own pass. Sims can besides employ the Subway in combination with things like bikes or cars, depending on the type of traveling they're doing.

6 Improved Bikes

A new pie menu shows new options for bikes, including
Gameplay by XUrbanSimsX using Adeepindigo's SimNation Travel mod

Bikes were showtime introduced with The Sims 4: Discover University, and SimNation Travel makes them function more similar cars in terms of the care they need. Bikes tin can be purchased the usual mode, but like cars, they'll need to be registered in order to use them.

This means that they are only usable by the Sim who registers them; whatever other household members will demand to buy and register their own bikes, or use another form of transportation. Similar cars, as well demand servicing, which happens approximately in one case per season, or every 21 days. Bikes won't exist usable while they're being serviced, merely luckily, it merely takes about 90 minutes.

5 Realistic Vacations

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Gameplay past XUrbanSimsX using Adeepindigo'southward SimNation Travel modernistic

With SimNation Travel, Sims will demand to pay a rental deposit and book international travel reservations. Deposits can range in price depending on what kind of vacation you're taking, and Sims can pay inside a range that they're willing to put downwardly. Sims can also choose whether to fly in Economy or First Class, which volition result in a random buff, and a chance of losing their baggage. Only one reservation and deposit is needed per household, and anybody in a household volition fly in the aforementioned course (Economy or First Course).

iv International Travel and Passports

A new passport menu gives Standard, Expedited, and Express shipping services for passport delivery
Gameplay by XUrbanSimsX using Adeepindigo'due south SimNation Travel mod

Some vacation destinations are also considered International destinations, such equally Batuu, Granite Falls, Mt. Komorebi, Selvadorada, Sulani, or Windenburg—if your Sims do not alive there, of class. Travelling internationally requires a passport, which Sims tin can obtain with an online application, and a trip to the Passport office. Sims volition receive their passports in anywhere from 12 to 48 hours, depending on the shipping and service they pay for, and passports and shipping each incur carve up fees.

Passports elapse every 36 days, after which Sims will have to re-apply if they desire to travel internationally again. You lot don't demand to have all of the packs listed (Journey to Batuu, Outdoor Retreat, Snowy Escape, Jungle Adventure, Island Living, Assemble) for the mod to work, but of course, yous practice need to accept the packs associated with the aforementioned worlds in society to travel to them.

3 New Aspiration: Seasoned Traveler

The new Seasoned Traveler Aspiration is selected in the Aspiration menu
Gameplay past XUrbanSimsX using Adeepindigo's SimNation Travel mod

International travel too counts toward this modern's new aspiration, Seasoned Traveller. This aspect of the mods does require several packs to complete all of the associated goals, including Jungle Take chances, City Living, Snowy Escape, Outdoor Retreat, and Island Living. Fittingly, this aspiration involves a lot of traveling.

Completing this aspiration will give Sims the Prepared Travel reward trait, which reads: "These Sims enjoy traveling all over the globe. They accept an easier fourth dimension learning new languages, socializing with strangers, and have more fun when they are not in their home region." If y'all want your Sims to actually learn new languages, Adeepindigo recommends installing Frankk's Language Barriers modernistic. Some of these aspiration milestones exercise involve learning languages, simply the mod is not required to complete the aspiration.

2 New Career: Travel Critic

With the new Travel Critic career, Sims will earn the
Gameplay by XUrbanSimsX using Adeepindigo'due south SimNation Travel modernistic

This new career is modeled off of the Fine art Critic Career that shipped with City Living, except this time you're focusing on a more natural artistic landscape. Travel Critics will review nutrient, drinks, and performances beyond the Sims universe, learning skills like photography, writing, and perhaps even Selvadoradian culture skill.

Sims can go to work via the usual rabbit hole, or take reward of new work-from-home interactions. Plus, the hours are short (which leaves plenty of time for exploring these new worlds on your own fourth dimension!), and members of this career gain a boost to their language learning skills—though, this aspect of the mod also requires the Language Barriers modernistic to part properly. Again, you don't need Language Barriers to play with SimNation Travel, just it does make the feel feel more than complete.

1 Settings And Cheats

A Sim works on their laptop. Since his Travel Critic career menu is pulled up (right), he might be working from home
Gameplay past XUrbanSimsX using Adeepindigo's SimNation Travel modern

At that place'southward a lot to play with here, and as you experience new parts of the mod, y'all may find yourself looking for a fresh start. Luckily, in that location is a style to completely reset all of your existing settings. Within the in-game cheats menu (accessed by turning testingcheats on), choosing Reset Mod from the carte will remove all cars, licenses, subway passes, and passports for every Sim in the neighborhood.

Bikes will stay, but they'll part as they normally do without the mod's augmented features. Adeepindigo recommends using the Reset Mod crook if you've previously played with a exam version of the mod prior to its official release.

NEXT: The Sims 4: Everything You lot Need To Know Nigh Ravasheen's Into the Void Modern